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Attraction

Attraction

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Devlog

  • Week 4
    December 04, 2018 by JeromeReedy12
    Glad to say that Attraction is now in Beta. Background music, Menu, mechanics, win/lose conditions, all collisions and triggers as well as their sound effects are all functional and work together. The... Continue reading
  • Attraction GDD V1
    November 27, 2018 by JeromeReedy12
    The GDD for Attraction in Alpha... Continue reading
  • Week 3
    November 27, 2018 by JeromeReedy12
    The game is now in Alpha. Menu and ending screens have been added. Instead of having players collect the orbs to win, the game is now one, multi-leveled space and players have to collect 5 "supercha... Continue reading
  • Week 1
    November 27, 2018 by JeromeReedy12
    basic Score and Momentum counter implemented. Collisions are functional between pieces. Pieces also affect momentum and score effectively. Still missing win/lose screens, sounds and instantiation... Continue reading
  • Week 2
    November 27, 2018 by JeromeReedy12
    More progress has been made in terms of basic mechanics in the game. Objects now successfully interact with one another and simultaneously affect the score counter. Sounds still need to be implemente... Continue reading
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